Tag: innovation (page 1 of 7)

10 Easy Steps to a Maker’s Mentality Classroom

Here are 10 things the innovators of tomorrow should have opportunities to do every single day:

1. Think critically about a real problem

2. Ask questions. Deep, probing, open-ended questions.

3. Communicate/debate the problem.

4. Envision solutions to the problem.

5. Test/prototype the solutions.

6. Solve problems arising from the solutions.

7. Persevere in the face of frequent failure.

8. Regroup and revise solutions.

9. Share what they’ve accomplished and learned.

10. Reflect on the bigger implications of what they did/learned.

Mystery Maker Bag Challenge — Supply List

In response to the overwhelming demand (Okay, 3 comments–w00t!), here are the supplies I included in each of the Mystery Maker Bags.

Mystery Maker Bag Challenge
World’s Slowest Marble Coaster
Using the materials in the bag, create a marble roller coaster that takes as long as possible to get from the top of a table to the floor. If yours takes longer than 15 seconds, you are an engineering genius!

Materials: paper of different sizes; paper towel or toilet tissue tubes; marble; tape; scissors

Mystery Maker Bag Challenge
Never Underestimate the Power of the Gumdrop
Using only gumdrops and toothpicks, create a structure that can hold a textbook at least 6 inches off the ground for at least 1 minute. Feeling confident? How about 12 inches? How about 2 textbooks?

Materials: bag of gumdrops; at least 100 toothpicks; standard-sized textbook

Mystery Maker Bag Challenge
Foiled Again!
Using only the piece of foil included, create a boat that will stay afloat with as many pennies as possible. How much treasure will your boat float? 10¢? 25¢? A dollar?

Materials: 10″ x 10″ square piece of aluminum foil; couple of dollars worth of pennies, kiddie pool or sink filled w/water

Mystery Maker Bag Challenge
One Small Step for Man…
Using the materials in the bag, paper rocket that will go as far on a breath as you possibly can. Feel free to customize the design. Does the shape affect the distance? Would adding extra features, like fins help?

Materials: paper; cardboard index cards; tape; soda straw; scissors

Mystery Maker Bag Challenge
Beware the Bridge to Nowhere!
Using the materials in the bag, create a platform that extends out as far as possible from the edge of a table or chair. The catch? There can be no supports or other parts of the platform touching the ground. If you’ve ever seen the Grand Canyon skywalk, you will get the basic idea!

Materials: newspaper; miscellaneous types/sizes paper; tape; cotton or nylon twine

Mystery Maker Bag Challenge
A Bridge over Troubled Waters
Using only straws and pins, build a bridge that can hold as much weight as possible without collapsing. To test the bridge, use the cup and add a few pennies at a time. Don’t look down!

Materials: standard soda straws; box or pincushion and straightpins

Mystery Maker Bag Challenge
Ping Pong Zip Along
Using the materials in your bag, create a way to transport a ping-pong ball safely to the end of a zip line. If the ping pong ball falls or gets stuck, it’s game, set, and match!

Materials: cotton/nylon string or dental floss; ping pong ball; tape; paper clips; index cards

Mystery Maker Bag Challenge
The Paper Elevator
Using nothing but paper and tape, create a structure that will hold a textbook at least 12 inches off the ground. Can you achieve this using the fewest pieces of paper necessary? How about TWO textbooks, smarty?

Materials: standard copier paper; clear tape; textbook

Mystery Maker Bag Challenge
Paper Helicopter
Using the materials inside your bag, create a helicopter that will fall to the ground as sloooooowly as possible. Make that landing as soft as possible!

Materials: copier paper; 2 index cards; scissors; tape; paperclip

Mystery Maker Bag Challenge
Launch Catapults!
Using the materials in the bag, create a catapult that can launch a pom-pom as far as you possibly can. Want an extra challenge? Try making the pom-pom hit a target or land in a specific place!

Materials: plastic cup, plastic spoons (2), rubber bands, pom-poms, craft sticks, index cards, scissors

Added this year:

Mystery Maker Bag Challenge
Don’t Break the Chain

Use the materials in your bag to create the longest chain you can that can support the weight of the included “cargo bag.”

Materials: construction paper, scissors, tape, cargo bags (zippered freezer bag with golf balls, coins, or other similar objects for mass, paperclip opened up and pushed through thick part of zipper for hanging onto chain)

Mystery Maker Bag Challenge
Tower of Power

Using only what is in the bag, create the tallest free-standing tower you can.

Materials: 20-25 sheets paper, tape

TIP: Schools throw out a LOT of printed-on paper. Instead of using blank paper in some of these projects, hit up the recycling bins and put the used to good re-use!

A 3D Design and Printing High 5 Moment

This is why you write the grant, buy the equipment, train the teachers, and plan the curriculum. 4th  and 5th graders on an after-school robotics team at Rodriguez Elementary had recently learned the basics of 3D design using the Tinkercad platform during their weekly technology applications class. When faced with a robotics challenge of rounding up some objects and holding them in their robot, one team came up with a brilliant idea: design a containment system using Tinkercad and print it with the school’s Dremel Idea Builder 3D printer. A couple of prototypes are seen below.

A final, top-secret version is coming before this weekend’s TCEA Area 13 competition. The team’s coach, an outstanding teacher at the campus, keeps telling me, “They have not spent much time on the programming, so I don’t think they’ll do very well.” Do very well? I’d say they have nailed the innovative spirit of the event perfectly. This is amazing on so many levels:

  • Based upon a real, relevant problem, kids came up with a completely original solution.
  • Students did 100% of the design work, including carefully measuring the dimensions of the robot and the mount where the scoop will be placed.
  • The 4 students worked together as a team and truly collaborated.
  • They made numerous mistakes in their design but pressed on, improving their product each time.

This collectively is what problem solving looks like, and it results in real, enduring learning. The teacher’s role, by the way, was primarily to answer questions and manage the printer–she let the kids develop the expertise here. I’m super proud of this team and look forward to many more moments of this sort in coming days around the district!

UPDATE: The final design, with some significant modifications is seen below. Students will get to put it to the test on Saturday.

3D in Elementary: Our First Steps

dremel-3d

Img Source: http://tinyurl.com/hybzpt6

This fall, we are undertaking several improvements to our technology offerings. Elementary schools are all getting Dremel Idea Builder 3D printers. Middle Schools are getting courses in robotics. All K-8 tech apps courses are being updated to include a greater emphasis on coding, multimedia production, and 3D design. The aim is to make our offerings more current and engaging to our kids by taking them out of the keyboarding-and-Powerpoint routine.

The 3D design and printing aspects of the program are a work in progress, and we will be practicing what we preach by taking some risks, making mistakes, and learning from those mistakes. For the present time, we are only planning on piloting 3rd thru 5th grades. Here are the basic goals:

  • Foster creativity and innovation.
  • Develop problem-solving and critical thinking skills.
  • Develop visual/spatial reasoning.
  • Apply geometry and math concepts to authentic tasks.
  • Support core subject area curriculum whenever possible

Campus technology staff received their first round of training in September. I chose to train them on Autodesk’s Tinkercad for the design tool and Project Ignite  for the curriculum and introductory activities. Both are free and share 1 account per student. Accounts can easily be created by the teacher through the Project Ignite dashboard and require no student emails.  Project Ignite allows teachers to assign projects and enables them to monitor student progress. Students learn to use Tinkercad as they are taken step by step through the

Dremel's snowflake design tool.

Dremel’s snowflake design tool.

assigned projects within Tinkercad’s actual work interface. Dremel also has a few very easy, browser-based projects students can personalize and complete in just a few minutes, albeit without a lot of the real design benefits of the Tinkercad projects. Once a student has finished a project that will be printed, they simply save the .stl file to their Google Drive and share it with their teacher or save on a USB drive to move to the printing computer.

Here are a few of the starter projects our students may be taking on this semester to get their feet wet:

  • Fall symbols (leaves, pumpkins, ghosts, etc.)
  • Things for which they are thankful. These might be made into charms for rubberband bracelets or necklaces.
  • Personalized dog tags
  • Holiday ornaments
  • Election badges/get out the vote buttons
  • Pencil toppers
14481994_1045178792269119_4610051724678090713_o

5th grade 3D projects at RodrigueZ ES

For the time being, our elementary schools are focusing on 3rd through 5th grades. Primarily, this is to work out the kinks and give teachers time to develop greater mastery. We’ll eventually move to the primary grades, though (In fact, a first grade teacher approached me after school just yesterday with a specific project in mind for her kids.).

Because of the sheer number of student projects involved and the serious time required for printing on a single campus printer, we are implementing a staggered schedule for learning, designing, and printing. It works basically like this:

3d-printing-schedule

I am very interested in having classes create their own projects and purposes for 3D design and printing, and the details of that still must be sorted out. Will we require some sort of reservation? Will the printers travel (Most are on rolling carts), or will student projects have to come to them? Will the campus technology teacher print everything, or will the librarian or the classroom teacher be equipped to do so?

Down the line, our goals will evolve, as will our standard for these types of projects. Among the improvements  I will expect to see by the end of the year or beginning of next year:

  • Students in all elementary grades creating original 3D designs and projects.
  • Students create advanced, collaborative 3D projects (Think of different assembly lines creating one automobile.).
  • Student projects integrate other components, such as electronic lights, motors, sounds, Arduino computers, etc.
  • Create a 3D design competition fo elementary students.

I’rodriguez-3d-printing-studentll continue to periodically post updates as we move forward. If you have questions, please add them to the comments or shoot me an email. I’d appreciate the opportunity to connect!

Mystery Maker Bag Challenges

The following are prompts for a set of engineering challenge bags I am putting together for our district STEAM fair tomorrow. They are variations on project ideas I have found in a variety of sites and resources. I thought they might be useful to someone looking for makerspace prompts or some quick, open-ended science projects.

Mystery Maker Bag Challenge
World’s Slowest Marble Coaster

Using the materials in the bag, create a marble roller coaster that takes as long as possible to get from the top of a table to the floor. If yours takes longer than 15 seconds, you are an engineering genius!

Mystery Maker Bag Challenge
Never Underestimate the Power of the Gumdrop

 Using only gumdrops and toothpicks, create a structure that can hold a textbook at least 6 inches off the ground for at least 1 minute. Feeling confident? How about 12 inches? How about 2 textbooks?

Mystery Maker Bag Challenge
Foiled Again!

Using only the piece of foil included, create a boat that will stay afloat with as many pennies as possible. How much treasure will your boat float? 10¢? 25¢? A dollar?

Mystery Maker Bag Challenge
One Small Step for Man…

Using the materials in the bag, paper rocket that will go as far on a breath as you possibly can. Feel free to customize the design. Does the shape affect the distance? Would adding extra features, like fins help?

Mystery Maker Bag Challenge
Beware the Bridge to Nowhere!

Using the materials in the bag, create a platform that extends out as far as possible from the edge of a table or chair. The catch? There can be no supports or other parts of the platform touching the ground. If you’ve ever seen the Grand Canyon skywalk, you will get the basic idea!

Mystery Maker Bag Challenge
A Bridge over Troubled Waters

Using only straws and pins, build a bridge that can hold as much weight as possible without collapsing. To test the bridge, use the cup and add a few pennies at a time. Don’t look down!

Mystery Maker Bag Challenge
Ping Pong Zip Along

Using the materials in your bag, create a way to transport a ping-pong ball safely to the end of a zip line. If the ping pong ball falls or gets stuck, it’s game, set, and match!

Mystery Maker Bag Challenge
The Paper Elevator

Using nothing but paper and tape, create a structure that will hold a textbook at least 12 inches off the ground. Can you achieve this using the fewest pieces of paper necessary? How about TWO textbooks, smarty?

Mystery Maker Bag Challenge
Paper Helicopter

Using the materials inside your bag, create a helicopter that will fall to the ground as sloooooowly as possible. Make that landing as soft as possible!

Mystery Maker Bag Challenge
Launch Catapults!

Using the materials in the bag, create a catapult that can launch a pom-pom as far as you possibly can. Want an extra challenge? Try making the pom-pom hit a target or land in a specific place!

 

Grade Your Makers, Kill Your Makerspace

I read an article this  morning in Edutopia titled Creating an Authentic Maker Education Rubric by Lisa Yokana. The article has some very good suggestions for the types of things we might look for in students’ makerspace projects, specifically three very sound categories: process; understanding; and product. It is worth a read and has given me some useful ideas about posters or rubrics or group discussion guides I might want to include in the makerspaces I am planning for my own schools.

parkerOne sentence right up front in the article made me cringe, however. Ms. Yokana asks “How will we justify a grade to students and parents alike, especially to the student who ‘just isn’t good at art’?” This sentence really sidetracked me, and I almost stopped reading the rest of the piece, which does have some good, useful stuff. Ms. Yokana, in her Edutopia bio, mentions the need for a “change of paradigm” and states that the “present model is no longer valid.” Yet, bam! Right from the start, we are talking about…grades. Grades in a makerspace. Grades in a place that is about innovation, creativity, and imagination. Grades where kids engage in playful, curious experimentation and (if I can use the phrase without risking our district’s state rating) the joy of learning.

It probably should not surprise me, given the fact that I have seen teachers assign grades to anything and everything a kid does in the school. I have seen a kid’s average go up because she brought the box of tissues on the school supply list. Permission slip returned? A+!  Walking in a straight line? Extra credit!

I hate grades–okay, I’ve said it. Grades are mostly for the kids who have hacked the system, who know how to play the game. Grades are overblown, overused, and usually give very little or no insight into learning. Grades do not engage or motivate most students. A favorite quote, which I keep pinned to the top of my Twitter page, is from Alfie Kohn:

“Helping students forget about grades is the single best piece of advice for creating a learning-oriented classroom.”

Taken even further, getting rid of grades entirely would be an even better step. There are alternatives. My kids’ kindergarten and first grade teachers sent home detailed, qualitative reports that listed the performance standards my kids were meeting, on their way to meeting, or needing to learn. There was no number, no arbitrary and meaningless percentage. It was informative and helpful, and I doubt it caused an ounce of stress or apprehension for my kids, their classmates, or any parents. Kohn (1999) cites a series of studies by Bulter that demonstrated that the mere presence of number grades reduced students’ creative problem-solving, even if qualitative feedback was included.  Put simply, grades kill creativity and motivation.

Our illustrious 17th VP.

Our illustrious 17th VP.

I think assessment of student maker projects is a great idea that should be implemented. However, assessment should be for growth and generating new, better ideas, not for grades. It should be self- and peer-driven, to promote reflection and critical analysis. Makerspaces are intended to promote creativity, innovation, critical thinking, problem solving, collaboration, and a host of almost impossible to quantify character traits and skills. I can quickly tell if a kid knows the 17th vice president of the United States (Shuyler Colfax, of course). I find it a lot harder to assign a number to the ideas of a child or the worth of his/her creations.

I don’t want to sound like I am picking on Ms. Yokana. She shares some great ideas. Rubrics would be great tools for project assessment, certainly. Her 3 categories of assessment would be great areas to focus class discussions. How about using her basic ideas to create posters for the school makerspace something like these?

-POP

Is my product well-contructed-What design elements need improvement-Does it work as intended-Is my design easy to use-My point is that assessment is great and appropriate, but grades do more harm than good. Keep the grades out of your makerspaces, your genius hours, your coding clubs, etc. Let’s give the kids these precious few times to think and invent and tinker without fear or consequence.

 

Seinfeld PD

5658342366_1ab966a557_z

Image source: https://flic.kr/p/9C1u41

For more than a decade, I have been wearing myself out trying to plan the perfect PD session. I have taught on everything from how to save a file to how to build a robot and everything in between. I have done short, 15-minute mini lessons, all-day workshops, multi-day workshops, online courses, webinars, lunch and learns, etc. Something I have to admit, if I am honest, is  that probably only a small percentage of trailblazer attendees left my training and actually permanently changed their teaching practices. It doesn’t matter the enjoyment/engagement level or how amazing my presentation was, That is a cold reality. My success level is probably good for a power-hitting 3rd baseman, but not what I want as an advocate for innovative, effective classroom practices.

Something I have to admit, if I am honest, is  that probably only a small percentage of trailblazer attendees left my training and actually permanently changed their teaching practices.

An epiphany hit me this morning just as my 2nd cup of coffee kicked in. These aren’t the results I want, but I keep sticking with generally the same strategies (Something I constantly rail on with regard to our education system as a whole <slapping my forehead>.). What if I threw away the plans, the scripts? What if I “designed” professional learning about…nothing?  I shared the idea with my Assistant Superintendent, Bill Lewis, who like it and said it sounded like a Seinfeld PD plan. As a huge fan, I immediately stole the name.

What if I threw away the plans, the scripts? What if I “designed” professional learning about…nothing?

Here’s how it works. The goal is for PD to fit the curriculum and the classrooms’ needs as much as possible. So, instead of planning a session on Google Apps or digital storytelling, I will be implementing 3-hour sessions where teachers come with curricula in hand, and we collaboratively find ways that our available technology resources could be used to make the learning more powerful. This is what many of us have done for years on campuses we served–I just want to try it as THE district model for technology PD. There will be elementary and secondary sessions, and maybe sessions for specific subjects/disciplines. If someone suggests a tool for someone else, and we need to do a mini lesson or explore how it works, we will do so. The teachers, however, will drive the tech and the PD. Hopefully, everyone who attends will leave with a new skill or 2, sure, but, more importantly, with actual plans to put the tools to work as best fits their classes. My role will become that of facilitator (Ironically, a role I have advocated that teachers should take for years.). To be honest, sessions could be run and documented (for our district’s accountability purposes) by techno-savvy teachers. I also want to have fun with the setting. Meet at a local coffee shop? Why not?

This is a little bit similar to the so-called “un-conference” approach of events like EdCamp, but it differs in that the learning is even more individualized. It is immediately, directly applied to the teachers’ goals and needs.

Is it too open-ended? Too much teacher control and ownership? Will it even appeal to educators used to having these things planned out for them? I can’t say, at least not yet. I think it will be a success, though, because this will be about ownership over the learning, professional collaboration, and relevance. There are other considerations, such as having a variety of resources ready and waiting, just in case an iPad or a MakeyMakey becomes the tool of learning of the moment. Regardless of these questions, I like change, and I like risk, so I am going to give it a go. I will share my observations and assessments and teachers’ reactions as it moves forward.

Older posts

© 2017 The Moss-Free Stone

Theme by Anders NorenUp ↑

Skip to toolbar