The Prezi and links below are from my presentation at the 2013 ISTE conference in San Antonio on June 26th.
Put 17 or 18 very bright, energetic, and creative students into a room with a variety of technology tools, give them some real-world (or out-of-the world) challenges, and watch their minds get to working. That is the basic idea behind a group I’ve started in our district, the Matador Innovators Team, or MIT. And, yes, the acronym was intentional. Could there be a better school for our students to want to emulate when it comes to technology and innovation? Also, there is zero reason why students from Seguin, Texas can’t or shouldn’t put prestigious schools like MIT on their radars for the future. Sometimes, a little subliminal messaging is a good thing.
My goals in starting this club are:
The team consists primarily of 6th grade students, with one 3rd and one 4th grade student participating. 6th grade was selected as the focus age group because students are old enough to be able to take on some more advanced technology tasks, but too young to typically have such tech available as a part of the regular or elective curricula. One thing that was very surprising was that we only had a single girl applicant for this first season. Without any actual research, it can’t be definitively said what the reason for this is, but it is clear that I’ve got some work to do selling the program to our girls. Students had to pay a $20 fee to participate, which will be used to purchase team t-shirts, snacks, and consumables. I’ve also been fortunate enough to have several teachers and technology staff members volunteer their time to act as group mentors.
MIT has been in the planning stages since last fall. A grant from Allstate was secured to help with the initial purchase of materials. Information about the program was disseminated through the local paper in January, and applications made available at k-6 campuses. Applications were due the first week of February, and invitations sent the following week. We had our first workshop this Monday, February 25th. Workshops will take place after school each Monday through the remainder of the school year, and are 2 hours each.
As I learned from the very first workshop, it doesn’t appear as if the traditional teacher role will be the main task for me or my other mentors, either. It became very evident as we started working with Scratch, a brief introduction was followed rapidly by students taking the software in a myriad of directions, as they explored its capabilities. Our primary responsibility then becomes providing the questions and problems to focus all of that eager energy.
For the rest of the semester, workshop time will focus on learning the basics of the new technologies, such as how a Picoboard can be used with Scratch, practicing, inventing, and solving problems. An example project might be to create a new version of an existing title, such as Space Invaders or PacMan or creating a device that alerts when a lightbulb is left on. Much of the planning for projects will take place as we proceed, in part because the open-ended nature I’m hoping we’ll achieve makes flexibility important.
I do plan on providing updates later in the semester, including sharing student projects. Even in the first meeting, I was honestly very stunned at the complexity of some of the students’ first attempts at Scratch, so I feel as if we’re off to a great start. To get some discussion going…